Jane McGonigal

  • Aired:  02/03/11
  •  | Views: 98,746

Jane McGonigal says 10 years of scientific research show that playing video games is actually the most productive thing we can do. (5:22)

>> WELCOME BACK, EVERYBODY.

MY GUESTS TONIGHT, SAYING

THAT PLAGUE VIDEO GAMES CAN

TEACH US VALUABLE LIFE

LESSONS.

TAUGHT ME TO DRIVE OVER

HOOKERS.

PLEASE WELCOME JANE

McGONIGAL.

(CHEERS AND APPLAUSE)

THANK YOU SO MUCH FOR COMING

ON.

>> THANK YOU.

>> Stephen: NOW MISMcGONIGAL,

YOU HAVE A NEW BOOK CALLED

"REALITY IS BROKEN.

WHY GAMES MAKE US BETTER AND

HOW THEY CAN CHANGE THE

WORLD"

OKAY.

FIRST QUESTION, IT IS AN

OBVIOUS ONE.

YOU'RE A GAMER, CORRECT.

>> UH-HUH.

>> Stephen: BUT YOU'RE ALSO

A GIRL.

(LAUGHTER)

OKAY, AND A PRETTY ONE AT

THAT, WITH THE BIG HAIR AND

EVERYTHING.

IF I TURN OFF THE SWITCH, DO

YOU TURN OUT TO BE JUST A

15-YEAR-OLD BOY IN HIS

UNDERWEAR?

IS THIS AN AVATAR.

>> NOT AN AVATAR T THIS IS

ME.

40% OF GAMERS ARE WOMEN.

>> Stephen: REALLY?

>> UH-HUH, AND 94%-- 94% OF

GIRLS UNDER 18 PLAY GAMES.

>> Stephen: WOW.

>> SO IN THE FUTURE WE'LL

ALL BE GAMERS.

>> Stephen: IS THAT WHY

REALITY IS BROKEN BECAUSE

OUR-- OUR KIDS ARE ALL ON

THE FUN BOX.

>> NO, YOU KNOW, IT'S

ACTUALLY THERE IS THIS BIG

MISCONCEPTION ABOUT GAMES

THAT THEY ARE A WASTE OF

TIME.

BUT TEN YEARS OF SCIENTIFIC

RESEARCH SHOW THAT PLAYING

GAMES IS ACTUALLY THE MOST

PRODUCTIVE THING WE CAN DO.

MORE PRODUCTIVE THAN MOST OF

WHAT WE SPEND DOING IN WORK

OR AT SCHOOL.

>> Stephen: SO IT DOESN'T

JUST LEAD TO A PEAR SHAPE

AND CHEETOH STAINED FINGERS.

BUT HOW IS IT PRODUCTIVE.

YOU CLAIM, HOW MANY HOURS

DOES THE WORLD GAME EVERY

WEEK RIGHT NOW.

>> 3 BILLION HOURS.

>> Stephen: SO COLLECTIVELY

3 BILLION HOURS OF GAMING.

AND YOU SAY TO MAKE THE

WORLD A BETTER PLACE, YOU

WANT TO GET US TO HOW MANY

HOURS OF GAME.

>> 21 BILLION A WEEK.

>> Stephen: 21 BILLION HOURS

A WEEK.

HOW DO YOU GO FROM 3 TO 21

BILLION HOURS OTHER THAN

LEGALIZE MARIJUANA?

>> RIGHT NOW THERE ARE 500

MILLION GAMERS ON THE

PLANET.

I THINK WE SHOULD TRY TO GET

TO 3 BILLION GAMERS.

AND THEN WE SHOULD SPEND AN

HOUR A DAY PLAYING GAMES.

THAT WOULD BE 21 BILLION.

>> Stephen: WHY DON'T MORE

CHILDREN IN SOUTH SAHARAN

AFRICA PLAY, WHY AREN'T WE

SENDING THEM --

>> WE'RE WORKING ON IT.

TO GET THE-- .

>> Stephen: WE ARE GOING TO

GET STARVING CHIRNING GAMING

CONSOLES IS BONO WORKING ON

THIS.

>> I MADE A GAME FOR SAR

ANNAFTER QA, CALLED THE

SOCIETY.

>> Stephen: WE MADE A GAME.

>> HOW TO START THEIR OWN

SOCIAL ENTERPRISES, HELP

SOLVE PROBLEMS LIKE POVERTY

AND HUNGER.

>> Stephen: SO YOU CREATE

GAMES THAT HAVE AN EFFECT IN

THE REAL WORLD.

>> I KNOW AMAZING, WE DO

THAT, THERE ARE LOTS OF

PEOPLE DOING THAT.

>> Stephen: BUT HOW DO YOU

GAME-- THERE IS GAMING AND

THEN THERE IS THE REAL

WORLD.

THEY ARE TWO DIFFERENT

THINGS.

>> THEY ARE, BUT-- .

>> Stephen: WE GAME TO GET

AWAY FROM THE REAL WORLD.

>> YES, THAT'S ANOTHER

MISCONCEPTION.

SO ACTUALLY WHAT WE'RE DOING

WHEN WE ARE PLAYING GAMES IS

WE ARE TAPPING INTO OUR BEST

QUALITIES.

OUR ABILITY TO BE MOTIVATED,

TO BE OPTIMISTIC, TO

COLLABORATE WITH OTHERS, TO

BE RESILIENT IN THE FACE OF

FAILURE.

>> Stephen: IT IS ABOUT

ESCAPISM.

IT IS, LISTEN, I CAN SHOW

YOU ONE PHOTO OF ME IN 7th

GRADE AND WILL YOU KNOW WHY

I PLAYED DUFERJONS AND

DRAGONS.

OKAY.

(APPLAUSE)

>> Stephen: BUT THEN, OKAY,

IF WE ARE BEST SELFS IN

GAMING BUT THAT'S IN THE

GAME WORLD.

HOW DOES THAT AFFECT WHO WE

ARE IN THE REAL WORLD?

BACK IN THE REAL WORLD,

THERE ARE DIFFERENT RULES.

>> SO IT TURNS OUT THAT THE

EMOTIONS WE FEEL IN GAMES,

SPILL OVER INTO OUR LEGAL

LIVES.

SO PLAYING A GAME WITH A

POWERFUL AVATAR FOR JUST 930

SECONDS WILL CHANGE HOW

CONFIDENT YOU ARE.

FOR 24 HOURS.

ARE YOU MORE LIKELY TO DO

WELL IN A WORKPLACE MEETING.

TAKING A TEST AND EVEN

FLIRTING WITH STRANGERS AT A

BAR.

WILL YOU FLIRT WITH SOMEONE

MORE ATTRACTIVE THAN WOULD

YOU HAVE IF YOU HADN'T

PLAYED A GAME.

>> Stephen: REALLY?

>> YES.

>> Stephen: SO WHEN I AM NOT

GAMING, I AM TIMID.

BUT AFTER I'VE GAMED, THEN I

SEE A PRETTY GIRL, I CAN

PRETEND LIKE I'VE GOT A

THUNDER CANNON.

>> THAT'S EXACTLY RIGHT.

THAT'S EXACTLY RIGHT.

>> Stephen: SO WHAT IS THE

FUTURE.

WHAT'S NEXT?

HOW DO YOU MOVE ON TO

REALITY WITH GAMES.

>> THE FIRST THING WE DO IS

HELP GAMERS UNDERSTAND THAT

THEY ARE THE SAME PERSON IN

THE REAL WORLD WHO THEY ARE

WHEN THEY PLAY GAMES.

THEY CAN BE THAT HEROIC.

THEY CAN BE THAT RESILIENT

IN THE FACE OF FAILURE.

AND THEN WE START MAKING

GAMES THAT CONNECT THEM TO

REAL WORLD PROBLEMS.

THERE ARE ACTUALLY GAMES YOU

CAN PLAY NOW TO HELP YOU END

POVERTY, AND STOP CLIMATE

CHANGE AND CURE CANSER.

>> Stephen: REALLY?

>> THERE ARE, UH-HUH.

>> Stephen: DO THEY WORK?

>> SO SO FAR THIS YEAR,

57,000 GAMERS CO-AUTHORED A

PAPER FOR NATURE JOURNALS.

THE PROCEDURE SCIENTIFIC

JOURNAL DIDN'T HAVE ANY

TRAINING IN BIOCHEMISTRY AT

ALL.

BUT THEY PLAYED A GAME THAT

HELPED THEM CO-AUTHOR A

PAPER.

>> Stephen: BUT IF WE-- BUT

IF YOU TELL PEOPLE THAT

GAMES HAVE A SOCIAL FUNCTION

AND THAT BY PLAYING THEM YOU

CAN MAKE THE WORLD A BETTER

PLACE, WE'LL NEVER STOP OUR

KIDS FROM PLAYING.

THEY'LL SAY JUST FIVE MORE

MINUTES, DAD, I'VE ALMOST

CURED CANCER.

>> THAT WOULD BE AN EPIC

WIN.

>> Stephen: IT WOULD.

THANK YOU SO MUCH FOR

JOINING US.

JANE

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